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Written by ateya3d
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Monday, 07 July 2008 03:14 |
 Rendering Bake3d
Bake3d � the basics of baking the lights into textures The baking of lights into textures is being used in games industry mostly, but it�s more and more used among other users too. It�s a good way of putting the lights and shadows into a game or a scene. In the following tutorial I�ll show you how to bake the light into textures with the Bake3d plugin which is part of the Vray renderer. So, enough talking and let�s start. First I�ll show you the basic features of Bake3d.
Final words: 1. 1. Remember that the bigger texture means better detail but longer render time. 2. If you have larger scene, don�t try to get all objects into one map. Divide them into more maps but keep the same detail. 3. If you have more objects, you can select them all and render. Bake3d will continue to next map when it finishes the first. 4. Try to fill the whole square in UVW Unwrap. Every pixel counts :). 5. Also try to keep the same distance between stripes in Unwrap. At least 5 pixels. There is a blur in the rendered texture so there must be onough space for it or it would mix the maps and could make undesireable result.
That�s all. I hope this tutorial was useful and you learned something from it. |
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Last Updated ( Friday, 11 July 2008 23:42 )
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