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A Guide To Neon Lights With V-ray PDF Print E-mail
Written by ateya3d   
Sunday, 06 July 2008 00:09
Article Index
A Guide To Neon Lights With V-ray
V-Ray Light Material
Basic Interior Lighting
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A GUIDE TO NEON LIGHTS WITH V-Ray
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600KB Flash File

TOPICS COVERED:

1. Neon Light
2. V-Ray Light Material
3. Basic Interior Lighting


Download the scene here


Note: The scene will only work with Max 9.

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Isometric View Of Entire Scene

As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.

Note:
The object acting
as the floor is just a copy of the back wall. Also I placed a plane above the floor acting as the face of a billiards table. The plane is not in view of the camera but it is necessary for light bounces and color bleeding.

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V-Ray Global Switches

- Displacement is enabled
- Default lights are disabled

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V-Ray Global Illumination Settings

Pretty basic settings here.

- GI is on
- Primary GI engine is set to Irradiance map
- Secondary GI engine is set to Quasi-Monte Carlo


V-Ray Irradiance Map Settings

Pretty basic settings here as well.

- Irradiance Map preset is set to medium
- Under options I enabled show calc phase
- Mode is set to Single Frame


V-Ray Environment Settings

- The environment light has been enabled and toned down to 0.2
- The reflection/refraction environment has been anabled and set to 1.0

Note: a HRDI map was used for the reflections



Last Updated ( Sunday, 06 July 2008 18:45 )