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Making Of old shack PDF Print E-mail
Written by ateya3d   
Saturday, 05 July 2008 20:25

TOPICS COVERED:
1. Exterior Lighting
2. General Scene Setup
3. V-Ray Displacement
4. Night Scene Lighting Setup

MAKING OF THE OLD SHACK


CLICK IMAGE TO ENLARGE

TOPICS COVERED

1. Exterior Lighting
2. General Scene Setup
3. V-Ray Displacement
4. Night Scene Lighting Setup

Download Shack.zip (Textures are NOT included)



V-Ray Global Switches Settings

- As always it is a good idea to disable default lights
- Since I am using displacement in this scene I make sure displacement is checked in the geometry section.


V-Ray Image Sampler

- I stuck with the default settings. Adaptive subdivision with the area filter was used.


Global Illumination Settings

- As always make sure GI is enabled.
- Primary bounces multiplier was set to 1
- Primary bounces GI engine was set to IR map
- Secondary bounces multiplier was set to 1
- Secondary bounces GI engine was set to QMC


V-Ray Environment Settings DAY

- GI Environment Override is enabled with a multipler of 0.3. The background image bitmap has been added in the map slot
- Reflection/Refraction is enabled with a HDRI map in the reflection slot. The multiplier is set to 1.


V-Ray Environment Settings Night

- GI Environment Override is enabled with a multipler of 0.2. The background image bitmap has been removed in the map slot
- Reflection/Refraction is enabled with a HDRI map in the reflection slot. The multiplier is set to .3.


DAY

NIGHT

Target Direct Light Settings

- Shadows have been enabled and set to V-Ray shadows.
- Multiplier for day is se to 1.0
- Multiplier for night is se to .35
- Notice the color differences for the lights



V-Ray Irradiance Map Settings

- For the final image I set the current preset to high.
- I enabled show calc phase so I can see the IR map calculation
- The mode is set to Single Frame for the still image. For the animation shown above I set the IR map mode to Multiframe incremental


Wireframe

- Here is a wire showing the layout of the scene.

- Remember you don't necessarily have to model geometry that isn't seen by the camera or has an impact of the GI solution.


Another Wireframe




Screen grab of the shingles.

- I modeled about 20 unique old/worn wooden shingles for this scene and copied and rotated them to make them look random.


Screen grab of the entourage.

- Here is a shot showing some of the detail in the scene. With a scene like this you could probably keep adding to it forever. However, at some point you just have to stop and click render.

Last Updated on Saturday, 05 July 2008 22:45