| Basic Techniques For V-Ray Advanced - Material Settings |
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| Written by ateya3d |
| Sunday, 06 July 2008 02:16 |
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Page 8 of 9
9.1 Give the Green, Red and Yellow1 materials a light grey color in the reflection slot. You can copy the color by right clicking the color and pasting it into the reflection slots of the other materials. See image below.
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9.2 Render the scene. Your results should be similar to the image on the left.
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GLASS SETTINGS ![]() GLASS SETTINGS WATER SETTINGS ![]() WATER SETTINGS Note: I used the turbulance noise preset but use what you think will work best for your situation. Yo 9.3 Glossy Reflections Change the settings for the red, green and yellow materials to match the following. (Leave the diffuse colors alone) Adjust the Refl. glossiness to .85. The lower the value the more glossy the material.
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Render the image. Results should be similar to the image on the left.
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![]() FROSTED GLASS SETTINGS
LOWER THE REFRACTION GLOSSINESS Note the increase in render time. For animations you might want to find another way to achieve this effect. Remember we are still using Basic render settings. Our custom Irradiance Map (IR Map) is setup for quick rendering. Higher quality IR maps will and higher output resolutions will significantly increase render times. That being said I have managed to render animations with moving objects using these "low" custom IR map settings without any noticable "flickering." |
| Last Updated on Sunday, 06 July 2008 18:57 |


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